Best Loadouts in Noob Tower Defense
These are frameworks: each slot is filled by a role with verified picks. Numbers (damage breakpoints, exact placement spots) require in-game verification and are marked when missing.
Early game framework
| Slot | Pick | Why |
|---|---|---|
| Starter DPS | Slimegunner / 1x1x1x1 / Mod | Best-starter consensus across cited tier lists. |
| Economy | Farm × 1 | Required early — without it you cannot scale into late waves on the cash from kills alone. |
| Filler | Upgrade starter once before placing a second unit | One upgraded tower > two un-upgraded. |
Boss wave framework
| Slot | Pick | Why |
|---|---|---|
| Carry DPS | Juggernaut or King | S-tier single-target DPS picks (Destructoid + Moyens). |
| Backup DPS | Hacker or Railgunner | Reliable A-tier DPS workhorses. |
| Support | Veteran or Musician | Buffs nearby DPS — multiplies carry output. |
| Economy | Farm × 1–2 (kept from earlier waves) | Pay for late upgrades. |
| Boss-specific tech | needs in-game verification | Specific boss weaknesses are not published in our cited sources. |
Farming framework
| Slot | Pick | Why |
|---|---|---|
| Hold-the-line DPS | Hacker or Railgunner | Cheap reliable clear without needing carry investment. |
| Economy stack | Farm × 2–3 | Compounds returns for grind sessions. |
| Support | Veteran or Musician | Lets you minimize DPS spend. |
| Map choice | needs in-game verification | Optimal grind map needs in-game data; see maps page. |
Balanced framework
| Slot | Pick | Why |
|---|---|---|
| Carry | Juggernaut / King | Best in slot. |
| Anti-rush DPS | Hacker / Railgunner | Handles fast crowds while carry kills priorities. |
| Support | Veteran / Musician | Buff aura. |
| Economy | Farm × 1 | Pays for late carry upgrades. |
| Event slot | Moderator / Mr. Monkey if event-active | Per Moyens.net these are strong limited-time picks. |
Watch these loadouts in real gameplay
Verified creator videos showing the role frames in actual play — pulled from YouTube on 2026-05-02. The Hard Mode tutorial below was the first source we found that names Marksmen and Minigunner as Hard-Mode-viable units (both not yet promoted to our units page until in-game verification).
Loadout FAQ
Why no full optimal loadout for each map?
Map-specific optimal loadouts depend on path geometry, spawn cadence, and boss schedules. None of those are published in our cited third-party sources. We refuse to invent them.
What is the cheapest viable team?
Slimegunner + Farm + Veteran early, then swap Slimegunner to Hacker by mid game. Adds one S-tier carry only when gems allow.
Does Tower Mastery change these loadouts?
Tower Mastery (Update 3) adds permanent stat bonuses to units you use repeatedly. The loadouts above remain correct — mastery compounds your carries' DPS over time rather than replacing them. Focus mastery on Juggernaut or King first. See the Tower Mastery guide for priority order.